SHC2 Update notes (Updated 10-1-2017)

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CaptSkubba
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SHC2 Update notes (Updated 10-1-2017)

Postby CaptSkubba » Tue Sep 23, 2014 7:08 pm

Hello all,

We will keep this thread updated with all update notes as and when they are made available.

Thanks for your continuing feedback and support.

10-1-17 - Version 1.0.22714 - 3.5 MB: We released a small update to fix a couple of issues.

Bug fixes:
  • Fixed an exploit where troops could be placed on unpathable tiles when disembarking war wagons.
  • Added a proximity check when disembarking troops from war wagons near castle walls.
  • Updated description of the "Stealth is our Defense" achievement to include "(Difficulty: Hard)"

Please note: This update should download automatically when you launch the Steam client. To confirm whether or not the download was successful, check the version number displayed in the bottom left corner of the main menu screen when launching Crusader 2. If the number displayed is not 1.0.22714 please restart Steam until the update downloads.


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28-6-16 - Version 1.0.22689 - 10.65 MB: We released a small update to fix a couple of issues.

Bug fixes:
  • The Jackal & The Khan avatars are now available in Skirmish & Multiplayer games (if you own the DLC).
  • Fixed a bug that prevented walls being deleted in the Map Editor (use the "Delete" button on the top of the editor, then ctrl+click on walls)
  • Fixed an issue that could cause long pauses between menu screens
  • Fixed a bug that caused prevented multiplayer games showing in the lobby for some players.

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7-4-16 - Version 1.0.22670 - 3.4 MB MB: We released a small update to address a couple of issues.

Changes:
  • Fixed the "Fetchez La Vache" achievement
  • Including an options_override file for players with issues saving game options. See below for details.

Some players have reported that the game does not allow them to load and save games properly. This appears to be because the game cannot access their Documents\Stronghold Crusader 2 folder for some unknown reason. As a result we have released an update to allow players to change the directory in which Stronghold Crusader 2 stores all options, save games, maps etc.

In order to use this, players can edit the file in \bin\win32_release\options_override.xml located in their installed directory. Please read the instructions within the file to see how to edit it.

IMPORTANT: We strongly suggest only using this override if absolutely necessary, in cases which the default directory cannot be used. If you have no issues with saving any options/progress/save games with Stronghold Crusader 2, do not use this override option.

PLEASE NOTE: Steam Cloud will NOT work if you use an override path. Steam Cloud only works with the Documents\Stronghold Crusader 2 folder.

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8-2-16 - 8.5 MB MB: We released a small update with some extra skirmish maps.

NEW MAPS:
  • Skirmish Maps:
    • Around the cross (4)
    • A long river (8)
    • Fire fight (2))

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17-12-15 Version: 1.0.22616 15 MB: We released a small update to address some issues.

NEW MAPS:
  • Skirmish Maps:
    • Ruins (4)
    • Mirage (8)
    • Three Rivers (3)
  • Sandbox Map
    • The Fork

BUG FIXES:
  • Fixed an issue where user maps with pre-placed assassin units could crash on load
  • Implemented a number of fixes and optimizations to prevent variations in worker productivity during large games:
  • Fixed an issue where the pathfinding thread could gain a backlog of path requests from workers, resulting in workers waiting in place for noticeable periods of time. This would sometimes have a large impact on game economy productivity when there were large numbers of active workers.
  • Optimized the pathfinding priority system to reduce the impact on frame rates
  • Implemented a caching system for worker pathfinding to drastically reduce the need to generate new paths. Keep and barracks paths are also cached and reused.
  • Special attention has been given to woodcutters, due to their importance to the economy:
  • Fixed an issue where one player's woodcutters could set unreachable trees to be momentarily ignored and it would incorrectly affect all players' woodcutters
  • Reduced the number of paths that woodcutters require to complete their work cycles
  • Woodcutters should generally spend significantly less time searching for trees due to the path fixes
  • Fixed emigrating peasants jumping up to the keep's rooftop
  • Fixed an issue where disbanded troops or dismissed workers could join the campfire even when the maximum number of campfire spots (24) were already assigned to other peasants
    • This could cause issues with new workers taking jobs
    • These peasants will now remain available for new jobs until they reach the campfire, where they will emigrate if there is still no spot for them.

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24-11-15 - Version: - 1.0.22449 - 13.7 MB: We released a small update to address some issues.

BUG FIXES:
  • Added tooltips to in game shields
  • Improved movement and usability of Oil Tippers
  • Fixed Friend/Invite Only lobbies kicking players out
  • Fixed certain actors that are not allowed onto towers warping onto them if they were standing on ground where a tower is placed. They are now warped to the side instead.
  • Improved movement and placement for troops on wall buildings such as stairs and barracks
  • Grid overlay in Map Editor no longer appears red everywhere outside the Player 1 estate
  • Fixed siege equipment and mounted units inability to be moved onto bridges.
  • Pathfinding optimisations
  • Fixed a bug where player resource production would decrease in larger skirmish games (thanks FireRanger!)
  • Fixed not being able to publish to Steam Workshop from the Map Editor

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6-11-15 - Version: - 1.0.22365 - 270 MB: We released an update to coincide with The Stronghold Crusader 2 Ultimate Edition and our 4th DLC, 'The Jackal & The Khan', which addressed some issues.

FEATURES:
  • 7 new skirmish/multiplayer maps:
    • Deep in Trouble (3)
    • Lakes (4)
    • Across the chasm (7)
    • Malicious lands (2)
    • In the Shallows (6)
    • The Star (6)
    • The Ravine (2)
  • 1 new Sandbox map
    • The Bridge of Dawn

BUG FIXES:
  • Fixed an issue where Archers would not reacquire their targets is they lost line of sight but remained within their scan ranges
  • Mounted units can no longer board war wagons
  • Turned off Healer's scans when they are moving
  • Fixed missing destruction models
  • War wagons now move to their rally points correctly
  • Fixed an issue where horse archers would sometimes freeze in mid-air when killed
  • Fixed Inn and Church popularity bonuses working when there was no worker at the building
  • Allies in MP games can now see each other's assassins
  • War wagons now require 2 peasants to recruit
  • Various other minor bug fixes
  • Various optimisations

Please note: We are aware of some reports of crashes on the forums. Often these are random crashes that are difficult for us to reproduce. If you have a save game that reproduces a crash soon after loading please submit a support ticket to support.fireflyworlds.com

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1-7-15 - Version: - 1.0.21612 - 43 MB: We released an update to coincide with our 3rd DLC, 'The Templar & The Duke', which addressed some issues.

FEATURES:
  • 3 new skirmish/multiplayer maps:
    • Tight corner (2)
    • Outposts (3)
    • Mountain climb (5)

BUG FIXES:
  • Addressed a case where AIs using a bread economy would never increase their rations rate beyond 1 if they had no active wheat farms.
  • Made 3-D searches by type more efficient
  • Fix for AI getting stuck trying to build hovels.
  • Fix for AI harass clans getting stuck, especially within a home base.
  • Moved missile troops stationed on towers to earlier turns in castle build queue for various AI Lords.
  • Added a parameter to all the AI troop groups, so they get reduced accordingly by the per-player troop limits in skirmish games.
  • Fixed an issue where Bakers could get stuck in the granary and would not return to their work building.
  • Fixed a bug where AI lords would not fully use their maximum troop counts.
  • Fixed an issue where AI Lords would not request or trade weapons which they require.
  • Troops will no longer walk outside of enclosed castle walls to engage troops on the other side.
  • Fix for catapults attacking incorrect targets if their intended target was beyond their range.
  • Fixed sliding crossbowmen.
  • Fixed rabble formation soldiers frequently running backwards to rejoin slower units even though they're supposed to be separate.
  • Fixed a recently introduced issue where missile units and siege equipment would frequently change to nearby targets other than the one they were commanded to attack.
  • Fixed an errant UI test key.
  • Fixed troops on inclines not receiving the buff from Sergeant-At-Arms and Slave Driver units.
  • Fixed stairs not setting the GUI panel when selected.
  • Added The Hermit & Emperor as playable avatars for owners of the DLC.
  • Reduced the number of simulation cycles that workers would sometimes stand idle between tasks.

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19-6-15 - Version: 1.0.21417 - 11.5 MB: We released a small hot fix addressing some minor issues.

  • -Fixed a bug where AI's castle placement could be offset by one tile
  • -Fixed the bakery's destruction physics.
  • -Fixed a bug which could cause troop production to become queued past the number of free peasants available.

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12-6-15 - Version: 1.0.21397 - 4.4 MB: Fixed an issue with missile units (archers, crossbowmen) not re-acquiring a target when their line of sight got blocked.

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10-6-15 - Version: 1.0.21393 - 43.2 MB: Optimization work has been ongoing for some time, and we recently reached a point where it could be merged into the main game code and readied for release.

Optimisations:
  • CPU load has been reduced and frame rates improved, particularly in the case of machines with low specs or slower single-core performance.
  • Multiplayer performance has been optimised to allow lower-spec machines that were struggling in large games to now hold better frame rates and remain responsive for players.
  • Work has been done to run more tasks in secondary processes to make better use of multiple CPU cores. Note that the loads on other cores are typically not high but they collectively remove substantial overhead from the main core.
  • Improved game simulation speed throttling
  • Reduced general simulation rates
  • Reworked object tracking and spatial searching
  • Improved line-of-sight checking
  • Drastically reduced animation-driven event overhead
  • Dynamic physics and rubble detail scaling
  • Tuned model animation and level-of-detail maintenance overhead
  • Amortized more simulation calculations across multiple frames
  • Replaced some high-overhead middleware functions with custom code

Please note: Most machines will see a modest improvement in frame rates in large games, and many will see a large improvement.

This is the first in a series of optimisation updates, all due for release in 2015. In addition to numerous additional optimisations currently being worked on, which unfortunately did not make the cut-off point for this release, we plan to build on the work done thus far and address other areas of the game based on player feedback. As a sim and RTS, Crusader 2 simulates and tracks tens of thousands of objects and many game systems at any one time. We will continue work to reduce the high demand this puts on players’ CPUs, especially in multiplayer.

We have also released 6 new maps, including
  • 4 new skirmish/multiplayer maps
    • The Trench (6)
    • Large Clover Leaf (4)
    • Barren Wastes (8)
    • Tick Tock (6)
  • 2 new Sandbox maps
    • Confluences
    • Dangerous lands

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13-5-15 - Version: 1.0.21195 - 66 MB: Today we released a small update which addressed a few minor issues, as well as a few new maps.

FEATURES:
  • 3 new skirmish/multiplayer maps
    • Hopeless (3)
    • Attacks on All Sides (4)
    • Lion's Share (6)

BUG FIXES:
  • AI troops will now destroy Outposts and Lion's Dens which attack them.
  • Fixed a minor bug where peasants would not take available jobs if workers are killed.
  • Fixed troops and peasants displacement when placing buildings on top of them.
  • Some minor input optimisations

BALANCE CHANGES:
  • Price of selling candles reduced to 5 gold for 10 candles, down from 8 gold for 10.

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23-4-15 - Version: 1.0.21103 - 270 MB: Today we released the Invasion Update for all players, introducing some new features as well as addressing various bugs.

FEATURES:
  • Easy AI: Players can now choose an easier difficulty setting in both the Skirmish Trails and Custom Skirmish game modes. Each AI Lord's difficulty can be set individually in Custom Skirmish games. AI difficulty settings are not available in multiplayer games.
  • Sandbox Invasions: Players can now launch an invasion at their own will, and test their castles against 19 different invasions of various sizes and difficulties. Invasions can be launched from the Sandbox panel in Sandbox mode.
  • Faction selection: Players can now choose to play as Crusader or Arabic factions in the Skirmish trails and Sandbox in the Options/Profile screen.
  • 3 new skirmish/multiplayer maps
    • Volcano (4)
    • The Forest (2)
    • Interlocked (6)
  • 2 new Sandbox maps
    • The Beach
    • Empty Desert
  • 1 bonus skirmish map
    • Middle East (6)

BUG FIXES:
  • Fixed troops auto-attacking carter horses and peasants in unowned estates.
  • Fixed a case where Assassins siege clans could get stuck due to an unclimbable wall.
  • Fixed an issue where loading a save of a sandbox map could lead to a dead end after defeat.
  • Fixed incorrect building, troop and trading availability in Learning Campaigns.
  • Fixed an issue where Oil pot Thrower could sometimes throw with infinite range.
  • Fixed rare crash caused by a Lord dying in a fire.
  • Fixed rare crashed caused by troops attempting to follow a dead actor.
  • Some mouse input optimisations.

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20-3-15 - Version: 1.0.20907 - 315 MB: Today we released a patch featuring a shedload of gameplay and balancing changes and cupboard full of bug fixes.

FEATURES:
  • Four new skirmish/multiplayer maps
    • River's Kiss (4)
    • Surrounded (5)
    • Island Peril (6)
    • Armour Harbour (2)

GAMEPLAY CHANGES:
  • Most AI castles have been reworked, so they build up more efficiently and intelligently
  • Changes to AI build orders and building limits to account for the new AI building system in place
  • The AI has a completely reworked system for dividing up its gold intelligently between troops, buildings and resources
  • AIs will now capture villages according to their individual frequencies
  • The Sultana now uses assassins to attack other players in skirmish games
  • Up and down arrow keys can now be used to scroll through maps in the skirmish lobby
  • Tower Mantlet, Tower Ballista, and Tower Haybale Launchers are now limited to 5 of each type per estate
  • The number of goods carried in each CartHorse load is now set individually for each good type, instead of per storage building
  • Man trap balance changes:
    • Duration reduced from 6 to 3 seconds
    • Siege weapons no longer trigger the trap, but will receive damage if soldiers trigger it
    • Passengers of vehicles (war wagons) no longer trigger or receive damage from man traps
  • Whirling Dervish splash damage reduced by 25%
  • Inns, Mosques, and Churches are now limited to one each per estate (Note that this does not apply to Sandbox mode)
  • Capture points will no longer be contested by a capturing player's allies entering the capture radius. The player that first began capturing the flag will gain control of the estate or gatehouse normally unless contested by enemy troops.
  • Allied AI lords now coordinate their capture of Village Estates more carefully, and can now call off or redirect the forces if appropriate.
  • The Knights mounting horses system has been overhauled:
    • Horses now appear directly at the knights' positions, rather than having to run in from long distances first
    • Fixed a number of cases where mounting horses and knights could get stuck, including with legacy save games
    • Improved the Speech and UI feedback from knights when mounting fails or succeeds
    • Fixed knights not restoring their attack scans after mounting
  • Added hotkey "V" to select the Market (double-tap to move the camera to it) (Existing hotkeys to go to individual market pages: SHIFT+G, SHIFT+H, SHIFT+J for the granary, stockpile, armoury market pages still functional)

FORMATIONS OVERHAUL
Troop control and formation movement have been overhauled to look and feel much better:
  • A number of performance optimizations have been added to all troop movement and formation control
  • Troops select form-up positions much more accurately
  • Troops now hold their relative positions much better in all formations
  • Formations turn more smoothly and adjust their heading while following moving targets
  • When ordered to attack an enemy unit, all formations hold their shape better, and troops on the outskirts will engage other enemies as expected
    • This greatly improves the interaction of large armies attacking each other in formations such as box & line
    • This fixes an issue where nearby troops would wait idly by if the commanded attack target was already fully surrounded
    • Box and line formation members will now stay together when ordered to attack enemy units, as expected
    • An exception is made for units that have their sprint ability activated in this way-- they will sprint at full speed and leave the formation behind in this case
    • Sprinting units include Macemen, Whirling Dervishes, and Sassanid Knights
  • Rabble formation (default)
    • Responds more quickly and holds its shape much better. Troops turn on the spot and move right away after initial form-up.
    • Note that in this formation troops move at their own pace and don't wait for one another.
  • Box formation
    • This formation keeps all members together at the slowest member units' pace
    • Missile units now attempt to stay in the center for protection.
    • Pikemen are placed on the very outside if possible
    • Now forms up much more accurately, starting off slower and accelerating so troops can reach their positions
    • Now allows the slowest units to keep pace much better in most cases
    • Addressed a number of cases where faster units would get ahead and turn around
    • Now attempts to make course adjustments and rotate without swapping formation position slots
    • When units are leaving combat, this formation will attempt to retreat a bit before re-forming
  • Line formation
    • Has had the same enhancements as Box Formation, except that the formation is spread out in a wider shape

BALANCE CHANGES:
  • Knights now mount horses instantly, rather than waiting for the horse to run from its stables to the knight’s position in order to mount.
  • Knights cost 200 gold, from 150.
  • Crusader Grand Towers cost 220 stone, from 180
  • Whirling Dervish cost increased to 150 gold from 140, spin attack damage reduced to 15 from 20
  • Catapult damage reduced to 850, from 950
  • Warwolf damage reduced to 1600, from 1800
  • Crossbowman damage reduced to 3600, from 4000
  • A number of the original trails have been rebalanced to account for the improved AI

BUG FIXES:
  • Fixed player Lord selection in Custom Skirmish and multiplayer lobbies to include all available Lord avatars.
  • Fixed cost of diagonal walls being cheaper than those of straight walls
  • Fixed an issue where ranged troops could sometimes shoot through diagonal walls
  • Fixed village estate carter horses crossing bridges
  • Fixed an issue where workers could not path through village estates during Peacetime.
  • When patrolling, troops now reset formation form-up time to allow box/line to reform normally when reversing direction
  • Fix for carter horses that were unable to deliver to a stockpile with one of it's entrance blocked off
  • Fixed an issue where AI's mantlets would not leave the siege camp
  • Small changes and fixes to several skirmish maps
  • Fixed an issue where AI enemies would get stuck packing and unpacking trebuchets repeatedly
  • Healers will no longer heal engine tower units
  • Fixed an issue where players could place walls in captured village estates
  • Fixed a bug where pitch ditches could linger and burn endlessly
  • Fixed certain Lords entering a T-Pose occasionally when idling
  • Fixed a crash that could occur in rare cases where AI attempted to place a workshop building off an estate
  • Fixed Scribe settings for minimum interval on the emigrate speech
  • Fixed multiple buildings being selectable when using shift+click or shift+marquee in certain ways
  • Multiplayer lobby browser:
    • The number of players x/y in a given game is now updated during gameplay to show "Alive Players" / "Starting Players" including AI
    • Before the match, only humans and available human slots are shown, since the host can easily change the AI lords and they will not block humans from joining
  • Fixed certain hotkeys functioning when the game was task switched in fullscreen modes
  • Fixed the Apothecary unit using default unit rules instead of his own
  • Fixed siege equipment requiring but not deducting multiple peasants when built
  • Building and Unit build buttons no longer function if the game is paused, preventing issues with lingering building proxies and enqueued troops tying up peasants who have not yet arrived.
  • Fixed the unit orders buttons' tooltips sometimes popping/sticking open if the button function was changed, even if the mouse had left the button
  • Fixed an issue where the Lobby's Advanced Options menu would stay open if a prior game was started without closing it first
  • Siege Equipment is now always in "Hold Ground" stance to match its behaviour
  • Set VSync to always enable in the Map Editor to prevent excess rendering (Thanks to Marius Radich!)
  • Fixed Greatest Lord screen being disabled upon loading a custom skirmish game from a story game
  • Fixed area-of-effect indicator particles sometimes lingering in the world when their owner had died
  • Fixed the building tooltip remaining open if cancelling a build via a hotkey
  • Fixed potential crash problems with the invasion and siege controllers
  • Various performance optimisations
  • Added low water detail option
  • Added a no shadows option
[/list][/list]

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22-12-14 - Version: 1.0.20143 - 7.6 MB: We released a small pre-Christmas update with some new features.

- Added a new customisable Stock Bar which displays all resources, food and weapons in the top left corner of the game. This allows players to easily keep track of their stocks without having to look in the stockpile, granary and armoury.
- Implemented options for inverting camera rotation
- Implemented an option for locking the cursor to the window when in windowed mode.
- P.S. Stronghold Kingdoms players...enter your Crusader 2 name as "SHK" for a bonus Stronghold Kingdoms code (this only works if your language is set to English) ;)
- P.P.S. Happy Christmas to all you Crusaders. Thanks for your support this year. More updates coming in 2015.

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17-12-14 - Version: 1.0.20091 - 13.6 MB: Fixed issues of latency affecting some computers, and an issue where the game would hang on the Firefly logo on some computers

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9-12-14: We are happy to announce that the Winter Update for Stronghold Crusader 2 is now live on Steam! Today’s release (Version 1.0.19990) adds full Steam Workshop support, six new skirmish maps voted for by players and advanced multiplayer features including Strong Walls and Double Health Walls:

Version: 1.0.19990 - ~500MB

Steam Workshop
-Upload and share maps through Steam.
-Download and play user-created maps and missions.
-Vote, subscribe and comment on maps.
-Publish direct to Steam Workshop from the Map Editor.

Classic Map Pack (Available on the Steam Workshop Page)
-The River
-North Vs South
-A Friend Indeed
-Great Euphrates
-Green Belt
-The Ford Across The River

Login and Download Now - http://steamcommunity.com/app/232890/workshop/

New Multiplayer Advanced Options
-Strong Walls
-Double Strength Walls
-Trade Restrictions
-No Trebuchets
-No Assassins
-No Traps
-No Engine Towers
-No Fire

Additions
-Waterfalls added to the Map Editor.
-Steam Group Chat button added to the Multiplayer lobby.
-Multithreaded pathfinding improvements.
-Optimisation for formation movement code.
-Increased range at which Siege Camps can be placed near enemy units and buildings.

As our first expansion-style update for Stronghold Crusader 2, we hope the Winter Update conveys our commitment to the game post-release and into 2015. Players can now log into Steam, automatically download the latest version and gain access to six new skirmish maps by visiting the Crusader 2 Steam Workshop page. In addition to Steam Workshop support and the Classic Map Pack, we have also added several advanced Multiplayer features requested by players. These Multiplayer options are designed to allow Crusader Lords and Ladies to tailor their experience of the game by turning off certain units, gameplay features and even change the way walls can be damaged by other players.

Please enjoy the new update and look forward to more content and DLC next year!

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24-11-14 - Version: 1.0.19800 - 1.9 MB: Fixed bug which allowed more than the maximum number of players to join a multiplayer lobby.

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21-11-14 We released an update that introduces numerous small improvements, optimisations and tweaks to the game, as well as several bug fixes addressing issues reported by players.

Version: 1.0.19791 - 13.9 MB
Additions
- Improvements to various cursors and their hotspots.
- Multiplayer games remain listed in the Lobby when in progress, but display a crossed swords icon in the Locked column.
- Friend's or ‘Invite Only’ games are now correctly displayed as Locked in the Multiplayer lobby.
- Enemy units and buildings are now highlighted red when targeted by selected player's units.

Bug Fixes
- Numerous optimisations for group pathfinding.
- Several fixes for curved movement in formations.
- Optimised collision checks for pathfinding.
- Fixed slowdown when woodcutters are searching for new trees.
- Fixed crash which occurred occasionally when Mantlets and other siege equipment moved over Man Traps (Thanks FireRanger!).
- Enemy peasants and workers no longer prevent players from building if they are too close during Peacetime.
- Braziers no longer block access to walls when placed at the Atop of stairs.
- Fixed an issue where kicking players in Skirmish Lobbies would sometimes kick the wrong player.
- Lord death will now result in defeat in Sandbox missions.
- Fixed Restart Mission not working in Sandbox missions.
- Fixed an issue where invasions in custom maps would sometimes get stuck when trying to target the player's Lord
- Fixed melee troops not being able to attack engine towers when they were placed inside a section of wall.

Your feedback and reporting of issues really does mean faster bug fixes, refined game balance and a better game, so please keep it coming! The Crusader team is currently hard at work on an exciting new content update that we’re hoping to release soon. You can expect a full announcement on this next week, but for now please enjoy today’s update and let us know YOUR ideas for future updates by posting in the forums.

Please Note - The above version number should now appear at the bottom of the main Crusader 2 title screen. If the version numbers do not match up please exit the game and restart your Steam client, doing so until you force the new update to download.</p>

If you experience an issue not listed in the fixes above the fastest way to get a fix is by letting us know. Please do so by submitting a support ticket via our tech support site - http://support.fireflyworlds.com

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6-11-14 We released an update today which includes some balance changes, bug fixes and some new additions.

Version: 1.0.19574
Added:
-Added new skirmish map "The Breath of Life"
-Stats page for all units and buildings - available here: http://www.strongholdcrusader2.com/stats.html
-Added tooltips to all troop command buttons
-Added well sprite for minimap
-Anti-cheat protection implemented

Balancing Change:
-Re-balanced map "Close Encounters"
-Rebalanced Trail missions
--Desert Heat - Isolation
--Way of the Warrior - Hope Springs
-Trebuchet damage halved

Bug Fixes:
-Fixed help icons which were not linked to correct help file pages
-Lobby type (Public, Friends/Invite) now displayed correctly for clients
-Fixed being able to move troops into neutral estates during peacetime using the minimap
-Fixed gatehouse continuing to be captured once enemy troops are no longer on top of it
-Fixed an exploit where player Lords could be pushed out of the playable area
-Fixed walls not being built at correct plateau heights which created various wall bugs
-Fixed engine tower armour values so that they now take the correct amount of damage from different attacks.
-Fixed rally points being visible for enemy and/or ally players in multiplayer
-Fixed an issue where saves and resyncs would not work when using a custom map sent to clients through the multiplayer lobby
-Fixed knights dismounting before crossing bridges
-Fixed Iron mine workers dying when Iron Mine is deleted/destroyed
-Fixed various crash and sync issues

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16-10-14 We released an update addressing some balancing issues as well as some some bug fixes

Version: 1.0.19369
Balancing Changes
-Wood camp footprint reduced to 2x3 tiles.
-Wood camp cost reduced to 10 Wood.
-Updated starting troops for all AI Lords.
-Updated All AI Lords' castles.
-AI Lords will now randomly select their castle size and rotation when starting custom skirmish or multiplayer games.
-AI Lords will now most likely build the largest castle size they can within the available free space in custom skirmish and multiplayer -games.
-Skirmish trail missions rebalanced to curb rushing the AI Lords
-Breath of the Infidel: Pit of Despair
-Desert Heat: Isolation
-Way of the Warrior: Lord of the Desert, The Two Brothers, Hope Springs
-A Trail of Tears: Mighty River, Predator, Sands of Time
-Hell's Teeth: The Peninsula, To the Summit

Bug Fixes
-Added support for changing available keyboard layouts using ALT+SHIFT
-Fixed a slowdown caused by no trees/wood being available on the map for woodcutters.
-Fixed players receiving popularity bonus for multiple food types when rations set to 0.
-Fixed players estates being changed on the minimap when they were added/removed from a team.
-Fixed players that are not in a team in skirmish and multiplayer games not being kicked out on game start.
-Fixed multiplayer game lobby not showing correct values for clients when they first join the game.
-Fixed Greatest Lord screen being available in non-skirmish missions.
-Fixed Ranger's animation and props.
-Fixed an exploit where wood camps placed for free could refund goods upon being deleted.
-Fixed village estates colour issues in map editor.
-Fixed an exploit with placing barricades too close to enemy walls.
-Fixed various crashes.

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03-10-14 We have just released a slightly larger update addressing some key issues.

Version: 1.0.19266
Multiplayer:
-Players can now invite other players to join them via Steam.
-When a player quits or surrenders in a multiplayer game or their connection times out, their castle will now be removed from the game.
-The multiplayer lobby browser has been changed to show games not just within your region but also neighbouring regions by default following feedback from players.
-A ‘Show High Latency Games’ filter has been added to the lobby browser to allow players to see worldwide games. WARNING: non-local multiplayer games are likely to suffer from high latency.

General:
-When deleting walls, stone is now returned to the stockpile.
-Free single column walls exploit fixed.
-Browsing save games and maps now works when using a Documents path located on a network share.
-Improvements have been made to the Repair/Delete tools following feedback from players.
-Extra hotkeys have been implemented (see online manual for full list).
-Siege equipment stationed within the siege camp can now be targeted by archers.
-The building count limits are now correctly applied to the main building panel after a lord dies.
-The correct amount of gold is now removed for all difficulties of the 'Kerak' pre-order campaign mission. (Thanks to all those that notified us of that one)
-The Sergeant-At-Arms now buffs troops armour by 25%, down from 50%.
-Goods sent and received between allies are now tracked correctly in end game stats
-Various localisation fixes.

-----------------------------------------------------------------

24-9-2014: Released a small update to fix missing Spanish audio.

-----------------------------------------------------------------

23-9-2014: We have released a small update containing fixes for a couple of important issues we have found since the game released:

Version 1.0.19093
-Fixed a crash with events spawning in estates without a location/destination marker
-Fixed an issue where players would get dropped out of multiplayer games while task switched for extended periods

-----------------------------------------------------------------

All updates should start automatically for you in Steam. If it does not, simply try restarting the Steam client. If you have automatic updates turned off, please right-click on Stronghold Crusader 2 in your Steam Library and go to Manage Downloads to get the update.

Thanks again and we hope you are enjoying playing the game.
Kolousek001
Posts: 1
Joined: Tue Sep 23, 2014 7:23 pm

Re: Stronghold Crusader 2 - Patch notes

Postby Kolousek001 » Tue Sep 23, 2014 7:36 pm

I have a question.

I love playing on achievements, why is here only 38? :( ... AoEII has 259 ... (i know is bigger)

And skirmish campaign. I love this in Crusader I, nice 50 hard missions ... But here? Only cca 25 missions and complicated made ​​and confusing. I really do not like it. There is so little. Crusader I will put hundreds of hours of play. But this?
shaman4k
Posts: 4
Joined: Tue Sep 23, 2014 7:30 pm

Re: Stronghold Crusader 2 - Patch notes

Postby shaman4k » Tue Sep 23, 2014 7:39 pm

What about start crash error? I want to get a refund or fixing! It is the awfulest buy in my steam ever.
http://1drv.ms/1tXrF4e
Time of this report: 9/23/2014, 22:32:25
Machine name: MAX-PC Nvidia Geforce 780 Ti
Operating System: Windows 8.1 Профессиональная 64-bit (6.3, Build 9600) (9600.winblue_gdr.140723-2018)
Language: Russian (Regional Setting: Russian)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 08/13/13 20:24:43 Ver: 21.04
Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.6GHz
Memory: 16384MB RAM
Available OS Memory: 16326MB RAM
Page File: 7007MB used, 11749MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode
Ant-Monster
Posts: 75
Joined: Fri Jul 26, 2013 11:30 am

Re: Stronghold Crusader 2 - Patch notes

Postby Ant-Monster » Tue Sep 23, 2014 10:02 pm

shaman4k wrote:What about start crash error? I want to get a refund or fixing! It is the awfulest buy in my steam ever.
http://1drv.ms/1tXrF4e
Time of this report: 9/23/2014, 22:32:25
Machine name: MAX-PC Nvidia Geforce 780 Ti
Operating System: Windows 8.1 Профессиональная 64-bit (6.3, Build 9600) (9600.winblue_gdr.140723-2018)
Language: Russian (Regional Setting: Russian)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 08/13/13 20:24:43 Ver: 21.04
Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.6GHz
Memory: 16384MB RAM
Available OS Memory: 16326MB RAM
Page File: 7007MB used, 11749MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode


Stop being so impatient. It's a new game, they can only fix what they're aware of. That's why we're here, too help them. But honestly, i get the feeling you'll be doing us all a favor by refunding your game. Because if you're acting like this right now, I can already tell how you act ingame, and we want need that.
Disappointment
Posts: 26
Joined: Mon Sep 22, 2014 11:03 pm

Re: Stronghold Crusader 2 - Patch notes

Postby Disappointment » Tue Sep 23, 2014 11:35 pm

Ant-Monster wrote:
shaman4k wrote:What about start crash error? I want to get a refund or fixing! It is the awfulest buy in my steam ever.
http://1drv.ms/1tXrF4e
Time of this report: 9/23/2014, 22:32:25
Machine name: MAX-PC Nvidia Geforce 780 Ti
Operating System: Windows 8.1 Профессиональная 64-bit (6.3, Build 9600) (9600.winblue_gdr.140723-2018)
Language: Russian (Regional Setting: Russian)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 08/13/13 20:24:43 Ver: 21.04
Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.6GHz
Memory: 16384MB RAM
Available OS Memory: 16326MB RAM
Page File: 7007MB used, 11749MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode


Stop being so impatient. It's a new game, they can only fix what they're aware of. That's why we're here, too help them. But honestly, i get the feeling you'll be doing us all a favor by refunding your game. Because if you're acting like this right now, I can already tell how you act ingame, and we want need that.



You do realize the game is complete and released, right? the alpha and beta is over. Stop treating releases like betas.
shaman4k
Posts: 4
Joined: Tue Sep 23, 2014 7:30 pm

Re: Stronghold Crusader 2 - Patch notes

Postby shaman4k » Wed Sep 24, 2014 4:54 am

are you kidding? I have bought released game which even can't start and I can't to refund. Also there is no feedback from technical support. I have any doubts that was stealing my money.
kevinmahony
Posts: 2
Joined: Wed Sep 24, 2014 7:12 am

Re: Stronghold Crusader 2 - Patch notes

Postby kevinmahony » Wed Sep 24, 2014 7:28 am

I can not do any screenshots, because they are always blackscreen.
Normally i can not play the game, because in the menu and in the game are
such buttons:
[Menu_Tutorial]
[Menu Story Campaigns]
[Menu Skirmish]
[Menu Custom Skirmish]
[Menu Free Build]
[Menu User Maps]

and then i click
Menu Story Campaigns and see:
[CPN2_01_Title]
[CPN2_02_Title]
[CPN2_03_Title]

Then i click CPN2_Brief_T01 and then is Briefing same mistakes and then i am in the game.

then i see... [ENT_Ruins], [ENT_Stockpile].. Normally i see that shit where text is! ;-)

Please send me the german or english version per Mail. Thx.


AH my problem is here: viewtopic.php?f=2&t=592
lukus22
Posts: 3
Joined: Wed Sep 24, 2014 11:17 am

Re: Stronghold Crusader 2 - Patch notes

Postby lukus22 » Wed Sep 24, 2014 11:27 am

Soooo bad - the game is crashing more and more frequently.
I can't even get into the actual gameplay part - it's crashing in MENUS.

I play games in ALPHA that are more stable than this!

The game is overpriced as it is, what the hell are you playing at?!
invizo
Posts: 9
Joined: Tue Sep 23, 2014 2:29 am

Re: SHC2 Patch notes (Updated 24-9-2014)

Postby invizo » Wed Sep 24, 2014 6:27 pm

Thanks for the quick update devs, get some optimization patches in for the big battle asap please!
Cheriberri
Posts: 15
Joined: Wed Sep 24, 2014 8:31 pm

Re: Stronghold Crusader 2 - Patch notes

Postby Cheriberri » Wed Sep 24, 2014 9:28 pm

lukus22 wrote:Soooo bad - the game is crashing more and more frequently.
I can't even get into the actual gameplay part - it's crashing in MENUS.

I play games in ALPHA that are more stable than this!

The game is overpriced as it is, what the hell are you playing at?!


Theyre a small studio. They probably didnt have enough time/resources to test the game on every possible setup like some bigger company could. You have to realize the game works fine and without crashes for most people. Im sure they are working their hardest to fix the crashes that occur to some people in the meanwhile.

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